@jayvs6 I have absolutely no idea in how much time we can complete the server for a closed beta. Therefore I don't want to make false promises and cannot give a release date for the server. I think it would take ATLEAST another month, probably longer
The server is still in development and won't be released any time soon. But keep an eye on this front page as I post updates regularly. @ xeravier as you can see the map has been updated. The current continents and setup will become like in this map.
Welcome back everyone! The site is online again after a temporary "freeze" in development. From this moment development will continue and I will keep this site/frontpage updated with the latest information about MortalClans.
I had higher expectations from your intelligence Mike... Just that something isn't officially written down, it doens't make it legal. For example: We don't even have ANY officially written down rules. So in your theory everyone is alolowed to hack?!
If you are to retarded to think of good reasons yourself: It doesn't give your opponent the kill he deserved, it doens't count as a death for your KDR and you opponents also dont get any BP and XP from it....
NEW CONCEPT/SERVER IN DEVELOPMENT
We decided that the previous server did not work out as we planned and now we're working on a new server. This server will be almost a game on itself and completely custom. It will have the same great and fun progression experience as the OLD DUTCHKINGDOM and the user friendly machanics from the latest server.
Custom made World (Cities, Mines, Dungeons, Mountains,Forests)
RPG, PvP and PvE
Custom Heroes Classes/Races
Custom Skills System
Custom STAT leveling (Mining, Woodcutting, Smithing, ETC.)
Team based (2 Factions for now)
The concept is still in development and the image above is a preview of how the map is going to look like. For now, the server will be closed until this completely new server will go into CLOSED BETA We have a great group of people working on this project and I have a lot of faith in it. I will development updates on this front page so keep an eye on here! ^^
LATEST NEWS (21-03-2015)
Lately I have been working a lot on the map. Making a custom map is pretty time intensive and therefore progress has been a bit slow, but I've come a long way with the map! As you can see the image below is how the map will look like when we start building on it, this means that it's actually a completely empty but really beautiful landscape already.
We've been working on the server for a while now. Currently we are discussing a lot about the whole concept and how the map should be made. Also we agreed that it would be best to make the server PvE and PvP:
PvE everywhere out of the cities and towns (Mines, Forests, Dungeons, ETC)
In the middle of the map between the 2 factions the "PvP desert", only in this desert you will be able to find various items and resources to create better items or complete special quests. (Custom ingredients to enchant items) Because the desert will be an "enterable area" with PvP enabled it will become a dangerous but challenging place to go.
The basic concept is to create a system where players need to gather their own items in order to survive the desert area. The desert area will contain all the valuable items in the server. If you like to PvP, the desert is also the place to go and test your skills against the enemy. Secure areas in the PvP Desert with your team to gain more and better items.
In order to get gear for the PvP Desert or dangerous Dungeons, you need to leave the "safe" city of your faction and start gathering resources around that city in Mines, Forests, Dungeons, Treasure chests, but also from Quests.
In this server it will be a lot harder to get Items, we have a custom Crafting System which involves the ability to level stats such as: Mining, Woodcutting, Crafting, Smithing, Melting and Raiding. Leveling these STATS will result in making items/gear faster and more efficient. Some items also have level restrictions from STATS, but we're trying to NOT limit the player from level restrictions.
Example to craft a wooden pickaxe:
(1) Gather 3 logs (Cutting 1 LOG will require you to break the block multiple times untill it "cracks")
(2) Craft 6 wooden planks from 3 log
(3) Craft 2 sticks from 2 wooden planks
(3) Smith the wooden pickaxe at an anvil
As you can see in this example, tools are no longer crafted but "smithed" at an anvil instead. Also, this example didn't include any ores. But if you want to craft an iron pickaxe for example you would also need to Melt the ores at a furnace, and then use the anvil. Also, 1 ore does NOT give you 1 ingot. This will make items more valuable for everyone. I believe that this way PvP'ing will also become more fun because a full geared person (weapon, armor, items) will be worth A LOT more than before. Ofcourse it won't become too hardcore or impossible to get stuff, it just takes more time than vanilla MC and adds a more tenser "survival" element.