The PvP Desert will certaintly have that kind of excitement you seek. For example, there will be mining places, lootchests and mobs in the PvP Desert. But the loot you can obtain from the PvP Desert can be way more rewarding than from the PvE Areas.
I have a question: Will there be seperate places for pvp/MMO aspects in the server? Because I feel like it would be much more exiting if when for example you are mining and you've got to watch out noone will sneak up on you.
Best fix: Get a proper browser. Not trying to be rude but internet explorer is the worst and most insecure browser that exists. Of course, it's still the site's fault and I will look into it. But I still suggest you to get Chrome or Firefox.
Warlock Gameplay, Chestloot and Vacillia Monsters
In this footage we show you the class Warlock in the area Vacillia. Warlock is one of the 3 starting classes that everyone can play from the beginning. The class has no weapons like swords or bows, but using his magical wand to cast IceBolts. Next to that he has the power to burst his enemies down with FireBall and Bolt (+ 1 skill that is in development).
The chestloot system shown in the video gives us the possibility to completely customise chest drops. Randomness, rareness and amount of loot is different in every area. For example, a chest can contain a rare item that has a 0,01% chance to spawn if we want to.
The mob system is almost the same, but for mobs. We can control the spawn rate, amount and the monsters even have their own abilities.
- Zombies (Undead): Have the chance to "bite" players when they get attacked. This gives the player some extra damage, slowness, poison and blindness for a short period of time. - Skeletons (Wandering Skeleton): Have the chance to "cripple" enemies and stun them for a short period of time. They also see a flashing effect.
LATEST NEWS (16-09-2015)
As you all noticed the school period has started again and this also means that the MortalClans Team has less time to develop the server. We are still working hard on the server behind the screens and we've made some big progress.
Things that have been developed:
• Custom Mob plugin: Mobs with custom specs like health, armor, drops, names and even special abilities. Monster AI spawn system, the way the mobs spawn (how many players in an area, how many mobs in the area, difficulty of area, chances of different mobs spawning, etc, etc.
• Custom Chest Loot plugin: Chests spawn random loot based on area. Area's decide the kind of loot, the chances of getting rare items or amount of gems (currency).
• Skills: Some new skills have been coded by an external developer, including IceArrow in the pre-alpha video.
• New Area (Vacillia): The builders have been busy as a fairly small team (hint hint), but created something awesome like this:
So it's been almost a month since the last update I posted. A lot of staff members were on vacation and some still are, this causes some slower development. Of course, we will not release the Closed Beta in July but probably end August. Again, please keep in mind this is just my expectation. It can also delay to the month September.
Lately I've finished coding the monster spawning and monster AI plugin. This basically allows me to fully control the spawning of monsters in different areas with different difficulties. I'm also coding custom monsters with their own unique abilities. For example, recently I created a monster called the Necromancer. This is basically a Witch that spawns zombies who will fight you when you attack him. I can make a short video of it and post it here if you guys really want that (tell me in the shoutbox).
We've also been working on a new area called Nevia Montis. I can't really tell much about it yet, but I can tell you it has an old man living in his unfinished little wooden house in a snowy forest next to a frozen lake. Why would he live in such a dangerous environment with monsters crawling through the snowy forest of Nevia Montis?
Summerbreak has started for a lot of staff members including me, this means we will finally be able to fully concentrate on developing the server. I recruited new builders who I believe look very promising and will definitely speed up the build progress of MortalClans. At the same time, I'm still coding and managing everything in the background. I don't want to leak any custom mechanics yet, but here are some recent builds
We are working hard on the server in the mean time and a lot of the concept is in discussion too. Some of the old DutchKingdom staff is back and we discuss and decide things together, including Fabior, Jellekisjez, Maxlodder (Highest Staff Ranked People from DK). We've made a lot clear about what MortalClans will become and create something both enjoyable for new and veteran players, PvE lovers and PvP lovers. As well as something never seen before in Minecraft.
Anyway, here are some sneak peaks of recent builds we worked on:
I recently made a video showing some in-game mechanics. Please note, this footage is just to show you guys what we are working on so you get a little idea of what's going on behind the screens. Of course, this may all change in the future or is already changed. It's all an on going project. Check the video above.
Recently I finished the map with worldpainter so that all the builders can start building on the map. You can check screenshots of the map on our minecraftforum page which I just created. You can apply HERE for CLOSED BETA or BUILDER!
Lately I have been working a lot on the map. Making a custom map is pretty time intensive and therefore progress has been a bit slow, but I've come a long way with the map! As you can see the image below is how the map will look like when we start building on it, this means that it's actually a completely empty but really beautiful landscape already.
We've been working on the server for a while now. Currently we are discussing a lot about the whole concept and how the map should be made. Also we agreed that it would be best to make the server PvE and PvP:
PvE everywhere out of the cities and towns (Mines, Forests, Dungeons, ETC)
In the middle of the map between the 2 factions the "PvP desert", only in this desert you will be able to find various items and resources to create better items or complete special quests. (Custom ingredients to enchant items) Because the desert will be an "enterable area" with PvP enabled it will become a dangerous but challenging place to go.
The basic concept is to create a system where players need to gather their own items in order to survive the desert area. The desert area will contain all the valuable items in the server. If you like to PvP, the desert is also the place to go and test your skills against the enemy. Secure areas in the PvP Desert with your team to gain more and better items.
In order to get gear for the PvP Desert or dangerous Dungeons, you need to leave the "safe" city of your faction and start gathering resources around that city in Mines, Forests, Dungeons, Treasure chests, but also from Quests.
In this server it will be a lot harder to get Items, we have a custom Crafting System which involves the ability to level stats such as: Mining, Woodcutting, Crafting, Smithing, Melting and Raiding. Leveling these STATS will result in making items/gear faster and more efficient. Some items also have level restrictions from STATS, but we're trying to NOT limit the player from level restrictions.
Example to craft a wooden pickaxe:
(1) Gather 3 logs (Cutting 1 LOG will require you to break the block multiple times untill it "cracks")
(2) Craft 6 wooden planks from 3 log
(3) Craft 2 sticks from 2 wooden planks
(3) Smith the wooden pickaxe at an anvil
As you can see in this example, tools are no longer crafted but "smithed" at an anvil instead. Also, this example didn't include any ores. But if you want to craft an iron pickaxe for example you would also need to Melt the ores at a furnace, and then use the anvil. Also, 1 ore does NOT give you 1 ingot. This will make items more valuable for everyone. I believe that this way PvP'ing will also become more fun because a full geared person (weapon, armor, items) will be worth A LOT more than before. Ofcourse it won't become too hardcore or impossible to get stuff, it just takes more time than vanilla MC and adds a more tenser "survival" element.