Hello I'm Axel de Jong and I've got a couple of a questions or actually just 2 XD 1. can you kill citizens which live in the same town as you if you're in the pvp desert. 2. Can you make a post about you're gang/guild on the forums for people to appl
players playing at the same time. If there is not enough space for all clans to build a base. We will make the PvP desert larger, or add more serverw to play on: i.e. EU1, EU2, US1, US2... Etc. (If we ever get that populair)
Everyone can create a clan with a certain amount of gems. And everyone can join a clan for free to a X maximum of members in a clan. There is no limit on clans, however the map is designed to being able to hold enough clan bases for a server with 100
The PvP Desert will certaintly have that kind of excitement you seek. For example, there will be mining places, lootchests and mobs in the PvP Desert. But the loot you can obtain from the PvP Desert can be way more rewarding than from the PvE Areas.
I have a question: Will there be seperate places for pvp/MMO aspects in the server? Because I feel like it would be much more exiting if when for example you are mining and you've got to watch out noone will sneak up on you.
Best fix: Get a proper browser. Not trying to be rude but internet explorer is the worst and most insecure browser that exists. Of course, it's still the site's fault and I will look into it. But I still suggest you to get Chrome or Firefox.
Clan Base Settlements
Everyone will be able to create a clan in MortalClans. Clans can create base settlements in the PvP Desert which can be upgraded by collecting items and putting them in the Upgrade Chest. Currently there are around 5 base upgrades/tiers available to upgrade to. This will not be an easy and fast thing and requires some time investment. But! Once done you will be able to do almost everything in your clan base: Crafting, Melting, Smithing of Weapons, Items, Armor and even Potions in a Potion Creation floor.
However, you cannot just create your base everywhere. There will be "Base Templates" available throughout the PvP Desert. Once you have crafted a "Base Blueprint" (which will not be easy) you are able to use the Base Blueprint on a Base Template and your base will be created. A Base Template is like a mark to let players know they can create a base there.
Now you know what Bases are like in MortalClans. Of course the server also needs funding or donations. Players will be able to purchase VIP membership (just like my previous server) to get some non-paytowin essentials or benefits. I had the idea to give VIP players some extra and exclusive Base Template Locations in the desert. And then you should think about that nice spot up the mountain that doesn't really give you any advantage over other players, but it sure has a nice view from there. I thought that would be cool.
I ask everyone kindly to honestly vote the POLL down below.
LATEST NEWS (16-09-2015)
As you all noticed the school period has started again and this also means that the MortalClans Team has less time to develop the server. We are still working hard on the server behind the screens and we've made some big progress.
Things that have been developed:
• Custom Mob plugin: Mobs with custom specs like health, armor, drops, names and even special abilities. Monster AI spawn system, the way the mobs spawn (how many players in an area, how many mobs in the area, difficulty of area, chances of different mobs spawning, etc, etc.
• Custom Chest Loot plugin: Chests spawn random loot based on area. Area's decide the kind of loot, the chances of getting rare items or amount of gems (currency).
• Skills: Some new skills have been coded by an external developer, including IceArrow in the pre-alpha video.
• New Area (Vacillia): The builders have been busy as a fairly small team (hint hint), but created something awesome like this:
So it's been almost a month since the last update I posted. A lot of staff members were on vacation and some still are, this causes some slower development. Of course, we will not release the Closed Beta in July but probably end August. Again, please keep in mind this is just my expectation. It can also delay to the month September.
Lately I've finished coding the monster spawning and monster AI plugin. This basically allows me to fully control the spawning of monsters in different areas with different difficulties. I'm also coding custom monsters with their own unique abilities. For example, recently I created a monster called the Necromancer. This is basically a Witch that spawns zombies who will fight you when you attack him. I can make a short video of it and post it here if you guys really want that (tell me in the shoutbox).
We've also been working on a new area called Nevia Montis. I can't really tell much about it yet, but I can tell you it has an old man living in his unfinished little wooden house in a snowy forest next to a frozen lake. Why would he live in such a dangerous environment with monsters crawling through the snowy forest of Nevia Montis?
Summerbreak has started for a lot of staff members including me, this means we will finally be able to fully concentrate on developing the server. I recruited new builders who I believe look very promising and will definitely speed up the build progress of MortalClans. At the same time, I'm still coding and managing everything in the background. I don't want to leak any custom mechanics yet, but here are some recent builds
We are working hard on the server in the mean time and a lot of the concept is in discussion too. Some of the old DutchKingdom staff is back and we discuss and decide things together, including Fabior, Jellekisjez, Maxlodder (Highest Staff Ranked People from DK). We've made a lot clear about what MortalClans will become and create something both enjoyable for new and veteran players, PvE lovers and PvP lovers. As well as something never seen before in Minecraft.
Anyway, here are some sneak peaks of recent builds we worked on:
I recently made a video showing some in-game mechanics. Please note, this footage is just to show you guys what we are working on so you get a little idea of what's going on behind the screens. Of course, this may all change in the future or is already changed. It's all an on going project. Check the video above.
Recently I finished the map with worldpainter so that all the builders can start building on the map. You can check screenshots of the map on our minecraftforum page which I just created. You can apply HERE for CLOSED BETA or BUILDER!
Lately I have been working a lot on the map. Making a custom map is pretty time intensive and therefore progress has been a bit slow, but I've come a long way with the map! As you can see the image below is how the map will look like when we start building on it, this means that it's actually a completely empty but really beautiful landscape already.
We've been working on the server for a while now. Currently we are discussing a lot about the whole concept and how the map should be made. Also we agreed that it would be best to make the server PvE and PvP:
PvE everywhere out of the cities and towns (Mines, Forests, Dungeons, ETC)
In the middle of the map between the 2 factions the "PvP desert", only in this desert you will be able to find various items and resources to create better items or complete special quests. (Custom ingredients to enchant items) Because the desert will be an "enterable area" with PvP enabled it will become a dangerous but challenging place to go.
The basic concept is to create a system where players need to gather their own items in order to survive the desert area. The desert area will contain all the valuable items in the server. If you like to PvP, the desert is also the place to go and test your skills against the enemy. Secure areas in the PvP Desert with your team to gain more and better items.
In order to get gear for the PvP Desert or dangerous Dungeons, you need to leave the "safe" city of your faction and start gathering resources around that city in Mines, Forests, Dungeons, Treasure chests, but also from Quests.
In this server it will be a lot harder to get Items, we have a custom Crafting System which involves the ability to level stats such as: Mining, Woodcutting, Crafting, Smithing, Melting and Raiding. Leveling these STATS will result in making items/gear faster and more efficient. Some items also have level restrictions from STATS, but we're trying to NOT limit the player from level restrictions.
Example to craft a wooden pickaxe:
(1) Gather 3 logs (Cutting 1 LOG will require you to break the block multiple times untill it "cracks")
(2) Craft 6 wooden planks from 3 log
(3) Craft 2 sticks from 2 wooden planks
(3) Smith the wooden pickaxe at an anvil
As you can see in this example, tools are no longer crafted but "smithed" at an anvil instead. Also, this example didn't include any ores. But if you want to craft an iron pickaxe for example you would also need to Melt the ores at a furnace, and then use the anvil. Also, 1 ore does NOT give you 1 ingot. This will make items more valuable for everyone. I believe that this way PvP'ing will also become more fun because a full geared person (weapon, armor, items) will be worth A LOT more than before. Ofcourse it won't become too hardcore or impossible to get stuff, it just takes more time than vanilla MC and adds a more tenser "survival" element.