(2) Of course, you need to be rewarded for leveling or playing a lot. But there will be other kinds of progression for putting a lot of time in the server. Like itemwise, or upgrades. (Weapons/Armor) etc.
slow. But this doesn't mean we are not working on it Also, I really don't want to release a closed beta without some stable content. I want some core gameplay elements in the beta that require lots of testen (even before the beta).
I never confirmed a release date for this particular reason. It was just an assumption. We have a very small team working on the server. This means that if someone doesn't have time for the project (i.e. private reasons) the development can go really
As @Sil05 says: When it's open, I can't give you guys a date yet. All I can tell you is that we are making progress as time goes by and you have to be patience. We just hope we won't fade away for you and you guys keep an eye on MortalClans.
Hello I'm Axel de Jong and I've got a couple of a questions or actually just 2 XD 1. can you kill citizens which live in the same town as you if you're in the pvp desert. 2. Can you make a post about you're gang/guild on the forums for people to appl
players playing at the same time. If there is not enough space for all clans to build a base. We will make the PvP desert larger, or add more serverw to play on: i.e. EU1, EU2, US1, US2... Etc. (If we ever get that populair)
Everyone can create a clan with a certain amount of gems. And everyone can join a clan for free to a X maximum of members in a clan. There is no limit on clans, however the map is designed to being able to hold enough clan bases for a server with 100
The PvP Desert will certaintly have that kind of excitement you seek. For example, there will be mining places, lootchests and mobs in the PvP Desert. But the loot you can obtain from the PvP Desert can be way more rewarding than from the PvE Areas.
I have a question: Will there be seperate places for pvp/MMO aspects in the server? Because I feel like it would be much more exiting if when for example you are mining and you've got to watch out noone will sneak up on you.
I thank everyone again who voted for the previous poll and will vote for this POLL. I have some more POLLS/Questions that I want to ask you, the player. Of course you don't know what it is really like to play on the server, so these are all theoretical questions that can only be proven right when testing in Closed Beta. If you do not fully understand the question or don't know what to choose, then please don't vote at all. This will help my judgement on things.
This is how the Health Bars and Action Bars look like now when in combat.
(Question 1 to 2) You will be able to level your class from 1 to 10. We aim to make PvP a "fair" gameplay element and don't want to give level 10 players too much advantage in PvP, maybe no advantage at all in terms of class damage. (So excluding gathered items / armor-weapon upgrades) We believe that a level 1 player who is more skilled (understands his class strenghts and weakeness) should be able to defeat someone who is level 10 but doesn't really know what he is doing. But at the same time we want to make it rewarding to level up your class, otherwise it would have no purpose at all.
MORE QUESTIONS WILL APPEAR FREQUENTLY
Use "next poll" on the bottom right of each question.
LATEST NEWS (16-09-2015)
As you all noticed the school period has started again and this also means that the MortalClans Team has less time to develop the server. We are still working hard on the server behind the screens and we've made some big progress.
Things that have been developed:
• Custom Mob plugin: Mobs with custom specs like health, armor, drops, names and even special abilities. Monster AI spawn system, the way the mobs spawn (how many players in an area, how many mobs in the area, difficulty of area, chances of different mobs spawning, etc, etc.
• Custom Chest Loot plugin: Chests spawn random loot based on area. Area's decide the kind of loot, the chances of getting rare items or amount of gems (currency).
• Skills: Some new skills have been coded by an external developer, including IceArrow in the pre-alpha video.
• New Area (Vacillia): The builders have been busy as a fairly small team (hint hint), but created something awesome like this:
So it's been almost a month since the last update I posted. A lot of staff members were on vacation and some still are, this causes some slower development. Of course, we will not release the Closed Beta in July but probably end August. Again, please keep in mind this is just my expectation. It can also delay to the month September.
Lately I've finished coding the monster spawning and monster AI plugin. This basically allows me to fully control the spawning of monsters in different areas with different difficulties. I'm also coding custom monsters with their own unique abilities. For example, recently I created a monster called the Necromancer. This is basically a Witch that spawns zombies who will fight you when you attack him. I can make a short video of it and post it here if you guys really want that (tell me in the shoutbox).
We've also been working on a new area called Nevia Montis. I can't really tell much about it yet, but I can tell you it has an old man living in his unfinished little wooden house in a snowy forest next to a frozen lake. Why would he live in such a dangerous environment with monsters crawling through the snowy forest of Nevia Montis?
Summerbreak has started for a lot of staff members including me, this means we will finally be able to fully concentrate on developing the server. I recruited new builders who I believe look very promising and will definitely speed up the build progress of MortalClans. At the same time, I'm still coding and managing everything in the background. I don't want to leak any custom mechanics yet, but here are some recent builds
We are working hard on the server in the mean time and a lot of the concept is in discussion too. Some of the old DutchKingdom staff is back and we discuss and decide things together, including Fabior, Jellekisjez, Maxlodder (Highest Staff Ranked People from DK). We've made a lot clear about what MortalClans will become and create something both enjoyable for new and veteran players, PvE lovers and PvP lovers. As well as something never seen before in Minecraft.
Anyway, here are some sneak peaks of recent builds we worked on:
I recently made a video showing some in-game mechanics. Please note, this footage is just to show you guys what we are working on so you get a little idea of what's going on behind the screens. Of course, this may all change in the future or is already changed. It's all an on going project. Check the video above.
Recently I finished the map with worldpainter so that all the builders can start building on the map. You can check screenshots of the map on our minecraftforum page which I just created. You can apply HERE for CLOSED BETA or BUILDER!
Lately I have been working a lot on the map. Making a custom map is pretty time intensive and therefore progress has been a bit slow, but I've come a long way with the map! As you can see the image below is how the map will look like when we start building on it, this means that it's actually a completely empty but really beautiful landscape already.
We've been working on the server for a while now. Currently we are discussing a lot about the whole concept and how the map should be made. Also we agreed that it would be best to make the server PvE and PvP:
PvE everywhere out of the cities and towns (Mines, Forests, Dungeons, ETC)
In the middle of the map between the 2 factions the "PvP desert", only in this desert you will be able to find various items and resources to create better items or complete special quests. (Custom ingredients to enchant items) Because the desert will be an "enterable area" with PvP enabled it will become a dangerous but challenging place to go.
The basic concept is to create a system where players need to gather their own items in order to survive the desert area. The desert area will contain all the valuable items in the server. If you like to PvP, the desert is also the place to go and test your skills against the enemy. Secure areas in the PvP Desert with your team to gain more and better items.
In order to get gear for the PvP Desert or dangerous Dungeons, you need to leave the "safe" city of your faction and start gathering resources around that city in Mines, Forests, Dungeons, Treasure chests, but also from Quests.
In this server it will be a lot harder to get Items, we have a custom Crafting System which involves the ability to level stats such as: Mining, Woodcutting, Crafting, Smithing, Melting and Raiding. Leveling these STATS will result in making items/gear faster and more efficient. Some items also have level restrictions from STATS, but we're trying to NOT limit the player from level restrictions.
Example to craft a wooden pickaxe:
(1) Gather 3 logs (Cutting 1 LOG will require you to break the block multiple times untill it "cracks")
(2) Craft 6 wooden planks from 3 log
(3) Craft 2 sticks from 2 wooden planks
(3) Smith the wooden pickaxe at an anvil
As you can see in this example, tools are no longer crafted but "smithed" at an anvil instead. Also, this example didn't include any ores. But if you want to craft an iron pickaxe for example you would also need to Melt the ores at a furnace, and then use the anvil. Also, 1 ore does NOT give you 1 ingot. This will make items more valuable for everyone. I believe that this way PvP'ing will also become more fun because a full geared person (weapon, armor, items) will be worth A LOT more than before. Ofcourse it won't become too hardcore or impossible to get stuff, it just takes more time than vanilla MC and adds a more tenser "survival" element.